Tic Tac Toe!
My first game on itch.io and my first PICO-8 game!
I did this basic project just to test out the PICO-8 engine, see what the workflows like, get a feel for the different editors, etc. It's a VERY simple tic tac toe game, like, pre-historic simple.
Token count came in at about ~800, I used the map for the grid, and 6 sprites, for the Os and Xs, and grid pieces. 4 sfxs were used, one for moving, placing a piece on the grid, winning, and losing.
What I liked about PICO-8:
- I really liked PICO-8's minimalism, having no menu bars or components or what not meant I could just focus in the code editor for 95% of my time working on this project, which is my kind of thing.
- PICO-8's sfx, sprite, and map editors were all really a joy to use for the (little) time I was in them.
What I didn't like about PICO-8:
- While I really liked PICO-8's minimalism, I think, at least for me with my current skill, is daunting. PICO-8's library is pretty much just a sprite renderer, input handler, sound system, and that's it. For a game like Tic tac toe, that works just fine, but for anything more complex than that, like a platformer or puzzle game or whatever, I don't think I'm at the point where I could comfortably code those. For people who are more seasoned game developers, I think you should disregard this point, because you're probably at the skill level where you could reasonably create those games.
- This is a small one, more of a nitpick than an actual flaw, but to navigate in pico-8 you have to use right-click instead of left-click.
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